MoriohHigh

Every Stand in Morioh High

Checked

Do this before replacing your Stand. Check your current Stand's skill cooldown and barrage drain in the table below. A 7-second cooldown on Star Platinum wins fights faster than a 45-second cooldown on a rarer pull.

When were the Stands added and where do they come from?

Morioh High was created on 2 October 2026 by developer group Not A Stand Game (universe 10768944846, place 111838814545019) and updated to the [SPIN] build on 18 October 2026.

The initial roster of twelve Stands arrived with the game's launch build and was documented in community tier lists on 11 October 2026, then corroborated in community wiki records on 12 October 2026. Whitesnake was introduced as a rollable Stand on 12 October 2026 (documented in creator walkthroughs on 14 October 2026). The Hand joined the roster in the [SPIN] update on 18 October 2026 (documented in creator demonstrations on 19 October 2026).

What does the full Stand roster look like?

Fourteen Stands have been confirmed in game footage and developer patch notices. The cards below carry each one's published numbers; two of them have no published barrage total, and the card says so rather than printing a guess.

Two of the fourteen Stands are marked as Not read because their exact numerical metrics have not been displayed with clear legible frames in verified recordings. This wiki prints only observed figures and does not invent missing stats.

What the numbers mean

A barrage total is the arithmetic sum of every regular strike plus the finisher strike, calculated before damage reduction. It is not DPS, and it does not include special skill damage.

Every barrage shares one universal 8-second cooldown, meaning barrage timing is identical across the entire roster. What separates individual Stands is barrage output, meter consumption, and the skill cooldown:

  • Each barrage hit costs 1.9 of the 100-point Stand meter.
  • Activating a skill costs 22 points.
  • Wonder of U's 17-hit barrage consumes 32.3 points per rotation before the skill is even triggered, making it the most resource-heavy rotation in the game.

The video above features Noth awakening The World on the school path surrounded by cherry blossom trees. At 1:07, the creator opens the in-game phone to browse the Stands directory, revealing twelve base Stands alongside twelve variant skins. While the video confirms the visual roster, it does not demonstrate frame data, cooldown counters, or barrage totals.

All Ways to OBTAIN *STAND*

Video by Noth

From 1:07 the creator opens Phone > Stands and the roster appears: twelve Stands plus twelve skins. The barrage totals on this page are not in the video. Watch on YouTube

How do the numeric ladders rank across the roster?

The twelve documented Stands sort into five distinct damage tiers based on their pre-reduction barrage arithmetic. The breakdown shows hit count, individual strike damage, and the finisher impact:

Damage tier Stand Raw formula Skill cooldown Source status
54 total Star Platinum: The World 10 × 4 + 14 40s Community documentation (11 Oct 2026)
40 total Star Platinum 8 × 3.5 + 12 7s Community documentation (11 Oct 2026)
40 total The World 8 × 3.5 + 12 45s Community documentation (11 Oct 2026)
40 total King Crimson 8 × 3.5 + 12 28s Community documentation (11 Oct 2026)
40 total D4C 8 × 3.5 + 12 16s Community documentation (11 Oct 2026)
39.2 total Wonder of U 17 × 1.6 + 12 18s Community documentation (11 Oct 2026)
35 total Silver Chariot 8 × 3 + 11 40s Community documentation (11 Oct 2026)
35 total Cream 8 × 3 + 11 20s Community documentation (11 Oct 2026)
35 total Gold Experience 8 × 3 + 11 9s Community documentation (11 Oct 2026)
32.4 total Sticky Fingers 8 × 2.8 + 10 16s Community documentation (11 Oct 2026)
32.4 total Soft & Wet 8 × 2.8 + 10 16s Community documentation (11 Oct 2026)
32.4 total Crazy Diamond (healing) 8 × 2.8 + 10 14s Community documentation (11 Oct 2026)
Not read Whitesnake Not read Not read Added 12 Oct; panel unread
Not read The Hand Not read Not read Added 18 Oct; panel unread

These figures originate from community data collected on 11 and 12 October 2026, representing pre-reduction arithmetic totals rather than internal game engine constants or live PvP damage output.

What else Rerolls and Arrow Shards buy

Rerolls and Arrow Shards primarily fund Stand replacements, but they intersect with other customization and progression systems:

  1. Stand replacement: 100 Rerolls or 10 Arrow Shards purchase a single Stand replacement roll. The game guarantees you will never receive your currently equipped Stand.
  2. Fighting Styles rerolls: Creator demonstrations confirm that combat styles (such as Hamon and the newly added Spin) are rerolled through the character's Stats menu rather than the main Stand menu.
  3. Custom Stand Creator (Vessel App): An official gamepass priced at 499 Robux unlocks the Vessel application. Once a player possesses a Stand, the Vessel app permits sacrificing Stands to customize appearance, audio effects, and skill combinations.

Which Stand mechanics and figures remain unpublished?

Several critical game parameters remain unreleased by the developers, and this wiki does not guess missing data:

  • Whitesnake and The Hand metrics: Neither Stand has published hit formulas, barrage totals, or cooldown numbers in available logs; their slots remain Not read.
  • Individual roll odds: The exact probability weights for drawing specific Stands (Common, Uncommon, Epic, Legendary) from the replacement pool have not been disclosed by the studio.
  • Newly patched second skills: The 18 October update introduced secondary abilities for five Stands (The Hand's Erasure, Star Platinum's Star Smash, King Crimson's Time Skip, Soft & Wet's Bubble Shot, and The World's Knife Throw). Meter drain formulas and damage scalings for these skills remain unpublished.
  • Gold Experience healing variance: Early documentation recorded a 14-point heal value, while a 14 October gameplay capture read 24 points. Always check your live session readout.

Where you read the real value

Open your character's in-game phone and launch the Stand application. Your local server's interface displays active parameters, move cooldowns, and newly patched additions directly from the current game client.

What should you check after reviewing the roster?

12 of 12 shown

  • Star Platinum: The World

    Epic

    54 damageBarrage total

    • Skill cooldown 40 s

    Time Stop — 3s inside 45 studs

    Barrage breakdown
    10 × 4 + 14
  • King Crimson

    Legendary

    40 damageBarrage total

    • Skill cooldown 28 s

    Time Erasure — up to 5s, 70 studs

    Barrage breakdown
    8 × 3.5 + 12
  • The World

    Epic

    40 damageBarrage total

    • Skill cooldown 45 s

    Time Stop — 2s inside 45 studs

    Barrage breakdown
    8 × 3.5 + 12
  • Star Platinum

    Uncommon

    40 damageBarrage total

    • Skill cooldown 7 s

    Star Finger — 14 damage at 22 studs

    Barrage breakdown
    8 × 3.5 + 12
  • D4C

    Legendary

    40 damageBarrage total

    • Skill cooldown 16 s

    Flag plus a five-second copy

    Barrage breakdown
    8 × 3.5 + 12
  • Wonder of U

    Legendary

    39.2 damageBarrage total

    • Skill cooldown 18 s

    Calamity — counters an attack five times

    Barrage breakdown
    17 × 1.6 + 12
  • Gold Experience

    Epic

    35 damageBarrage total

    • Skill cooldown 9 s

    Life Giver — 12 damage; healing read as 14 and as 24

    Barrage breakdown
    8 × 3 + 11
  • Silver Chariot

    Uncommon

    35 damageBarrage total

    • Skill cooldown 40 s

    Armor Off — 15s faster attacks plus Skewer

    Barrage breakdown
    8 × 3 + 11
  • Cream

    Common

    35 damageBarrage total

    • Skill cooldown 20 s

    Void — 24 damage while rolling, up to 3.5s

    Barrage breakdown
    8 × 3 + 11
  • Crazy Diamond

    Common

    32.4 damageBarrage total

    • Skill cooldown 14 s

    Restoration — barrage heals whoever it hits

    Barrage breakdown
    8 × 2.8 + 10
  • Soft & Wet

    Uncommon

    32.4 damageBarrage total

    • Skill cooldown 16 s

    Friction — three seconds of slip inside 14 studs

    Barrage breakdown
    8 × 2.8 + 10
  • Sticky Fingers

    Common

    32.4 damageBarrage total

    • Skill cooldown 16 s

    Zipper Dive — up to 3s underground

    Barrage breakdown
    8 × 2.8 + 10