When were the Stands added and where do they come from?
Morioh High was created on 2 October 2026 by developer group Not A Stand Game (universe 10768944846, place 111838814545019) and updated to the [SPIN] build on 18 October 2026.
The initial roster of twelve Stands arrived with the game's launch build and was documented in community tier lists on 11 October 2026, then corroborated in community wiki records on 12 October 2026. Whitesnake was introduced as a rollable Stand on 12 October 2026 (documented in creator walkthroughs on 14 October 2026). The Hand joined the roster in the [SPIN] update on 18 October 2026 (documented in creator demonstrations on 19 October 2026).
What does the full Stand roster look like?
Fourteen Stands have been confirmed in game footage and developer patch notices. The cards below carry each one's published numbers; two of them have no published barrage total, and the card says so rather than printing a guess.
Two of the fourteen Stands are marked as Not read because their exact numerical metrics have not been displayed with clear legible frames in verified recordings. This wiki prints only observed figures and does not invent missing stats.
What the numbers mean
A barrage total is the arithmetic sum of every regular strike plus the finisher strike, calculated before damage reduction. It is not DPS, and it does not include special skill damage.
Every barrage shares one universal 8-second cooldown, meaning barrage timing is identical across the entire roster. What separates individual Stands is barrage output, meter consumption, and the skill cooldown:
- Each barrage hit costs 1.9 of the 100-point Stand meter.
- Activating a skill costs 22 points.
- Wonder of U's 17-hit barrage consumes 32.3 points per rotation before the skill is even triggered, making it the most resource-heavy rotation in the game.
The video above features Noth awakening The World on the school path surrounded by cherry blossom trees. At 1:07, the creator opens the in-game phone to browse the Stands directory, revealing twelve base Stands alongside twelve variant skins. While the video confirms the visual roster, it does not demonstrate frame data, cooldown counters, or barrage totals.
All Ways to OBTAIN *STAND*
Video by Noth
From 1:07 the creator opens Phone > Stands and the roster appears: twelve Stands plus twelve skins. The barrage totals on this page are not in the video. Watch on YouTube
How do the numeric ladders rank across the roster?
The twelve documented Stands sort into five distinct damage tiers based on their pre-reduction barrage arithmetic. The breakdown shows hit count, individual strike damage, and the finisher impact:
| Damage tier | Stand | Raw formula | Skill cooldown | Source status |
|---|---|---|---|---|
| 54 total | Star Platinum: The World | 10 × 4 + 14 | 40s | Community documentation (11 Oct 2026) |
| 40 total | Star Platinum | 8 × 3.5 + 12 | 7s | Community documentation (11 Oct 2026) |
| 40 total | The World | 8 × 3.5 + 12 | 45s | Community documentation (11 Oct 2026) |
| 40 total | King Crimson | 8 × 3.5 + 12 | 28s | Community documentation (11 Oct 2026) |
| 40 total | D4C | 8 × 3.5 + 12 | 16s | Community documentation (11 Oct 2026) |
| 39.2 total | Wonder of U | 17 × 1.6 + 12 | 18s | Community documentation (11 Oct 2026) |
| 35 total | Silver Chariot | 8 × 3 + 11 | 40s | Community documentation (11 Oct 2026) |
| 35 total | Cream | 8 × 3 + 11 | 20s | Community documentation (11 Oct 2026) |
| 35 total | Gold Experience | 8 × 3 + 11 | 9s | Community documentation (11 Oct 2026) |
| 32.4 total | Sticky Fingers | 8 × 2.8 + 10 | 16s | Community documentation (11 Oct 2026) |
| 32.4 total | Soft & Wet | 8 × 2.8 + 10 | 16s | Community documentation (11 Oct 2026) |
| 32.4 total | Crazy Diamond (healing) | 8 × 2.8 + 10 | 14s | Community documentation (11 Oct 2026) |
| Not read | Whitesnake | Not read | Not read | Added 12 Oct; panel unread |
| Not read | The Hand | Not read | Not read | Added 18 Oct; panel unread |
These figures originate from community data collected on 11 and 12 October 2026, representing pre-reduction arithmetic totals rather than internal game engine constants or live PvP damage output.
What else Rerolls and Arrow Shards buy
Rerolls and Arrow Shards primarily fund Stand replacements, but they intersect with other customization and progression systems:
- Stand replacement: 100 Rerolls or 10 Arrow Shards purchase a single Stand replacement roll. The game guarantees you will never receive your currently equipped Stand.
- Fighting Styles rerolls: Creator demonstrations confirm that combat styles (such as Hamon and the newly added Spin) are rerolled through the character's Stats menu rather than the main Stand menu.
- Custom Stand Creator (Vessel App): An official gamepass priced at 499 Robux unlocks the Vessel application. Once a player possesses a Stand, the Vessel app permits sacrificing Stands to customize appearance, audio effects, and skill combinations.
Which Stand mechanics and figures remain unpublished?
Several critical game parameters remain unreleased by the developers, and this wiki does not guess missing data:
- Whitesnake and The Hand metrics: Neither Stand has published hit formulas, barrage totals, or cooldown numbers in available logs; their slots remain Not read.
- Individual roll odds: The exact probability weights for drawing specific Stands (Common, Uncommon, Epic, Legendary) from the replacement pool have not been disclosed by the studio.
- Newly patched second skills: The 18 October update introduced secondary abilities for five Stands (The Hand's Erasure, Star Platinum's Star Smash, King Crimson's Time Skip, Soft & Wet's Bubble Shot, and The World's Knife Throw). Meter drain formulas and damage scalings for these skills remain unpublished.
- Gold Experience healing variance: Early documentation recorded a 14-point heal value, while a 14 October gameplay capture read 24 points. Always check your live session readout.
Where you read the real value
Open your character's in-game phone and launch the Stand application. Your local server's interface displays active parameters, move cooldowns, and newly patched additions directly from the current game client.
What should you check after reviewing the roster?
- Unlocking your first Stand: follow how to get your first Stand.
- Rolling for a different Stand: check what a replacement costs before spending shards.
- Boosting your Stand's efficiency: select an endurance perk from the campus clubs.