You want the money line
A class pays Yen and a club adds one 5% perk, once.
- Attend a class
Yen is the only currency a lesson pays.
- Take one club
One slot only; Fight only buffs plain punches.

Morioh High
Morioh High is a Roblox school-life game where school and Stand fights run side by side. Ten codes exist, five with developer-posted rewards; fourteen Stands exist, twelve with published numbers.
Two sliders on the published price: ten Arrow Shards or a hundred Rerolls per replacement, Shards spent first, and 3 Robux a Roll with no bulk discount.
Redeem the two largest codes first: they pay 60 Rerolls and 130 Shards between them, which is more than this gap.
The developers typed amounts for five of the ten. These three are the ones that change a replacement.
RELEASECSBKZM50 Rerolls + 100 Shards
The largest single payout; enough for ten Shard replacements.
PLAYERS5MVBYT10 Rerolls + 30 Shards
Developer-posted amount.
GAUNTLET3 published answers
1/5, 10/15 and 50/100 are all in circulation.
Tour the campus before you land in it
From 1:23 the map opens: classroom floors, the club rooms and the Fight Club behind the gym. It is one creator's tour, not a developer statement.
Video by CHALLS.
Watch on YouTubeThe loop runs on time, not on level: a lesson, a fight, a reward, then the decision everyone gets wrong.
A lesson pays Yen and nothing else, which makes it the cheapest thing to do while you decide whether you want a Stand at all.
What a lesson paysFights are where Stands come from. A player knockout rolls the awakening chance; the roof does not.
Pick an awakening routeCodes and quests pay Rerolls and Arrow Shards, and a replacement costs a hundred Rerolls or ten Shards.
The replacement priceStorage arrived on 18 October. Saving first is the only thing standing between a decent roll and a permanent loss.
How saving worksSchool pays in Yen and one club perk; Stands come from fights. Neither blocks the other, so pick by what you want in the next ten minutes.
A class pays Yen and a club adds one 5% perk, once.
Yen is the only currency a lesson pays.
One slot only; Fight only buffs plain punches.
A real fight knockout is the only free route; resetting and falling pay nothing.
A player knockout carries a chance; self-inflicted death does not.
Compatibility fills in combat, then the Arrow is spent automatically.
Barrage totals come from the published breakdowns, not from a tier list. The cooldown is what decides a fight, so read both numbers.
Fourteen Stands exist; twelve have a published barrage total and skill cooldown.
54 barrage total over a 40-second skill cooldown — the highest total in the roster.
See every totalStar Platinum reaches 40 barrage total with the shortest skill cooldown at 7 seconds, which is a different kind of strength.
Compare cooldownsFour patches so far. Two of them changed the answers on this site.
The Hand, Hamon, Spin, Stand Storage and daily quests. Saving before a reroll became the expensive mistake.
Read the patch logA third Legendary entered the pool, and dropping an Arrow stopped wiping your compatibility.
Read the patch logKnockout odds went up and Occult cases became a route for players with no Stand.
Read the patch logA replacement never returns the Stand you already own, and the 18 October patch added the record that keeps it.
The record keeps the skin as well as the Stand, so a re-roll cannot erase a variant you paid for.
Saving and loadingTen Arrow Shards and a hundred Rerolls buy the same replacement, and the game spends Shards first.
The replacement priceNo. Codes pay Rerolls and Arrow Shards, which buy replacements.
Not right now: the experience does not allow purchasable private servers.
Your next move
Saving is free and takes one tap. Everything else about a replacement is permanent.