Pick by the habit, not the number
Every bonus is the same size, so none of them wins on magnitude. They differ in how often they apply:
- Movement is three separate fixes: Track keeps you in a chase, Soccer crosses a gap in one dash, Esports brings the dash back sooner.
- Survival is two separate fixes: Basketball buys hit points, Occult buys Stand uptime — and only Occult touches the meter.
- Fight is the narrowest of the eight, and the one most often taken by mistake.
- Library is the only bonus that pays in currency, which makes it the right pick for a session where you do not fight at all.
Morioh High GUIDE! (Best Fighting Styles, Get REROLLS Fast, Tips & Tricks)
Video by CHALLS
The club rooms appear on the campus map at 1:23. The bonuses on this page come from a 12 October guide, not from this video. Watch on YouTube
The selection rule
Name the thing that kills you most often, then pick the bonus that touches it. If nothing describes your last session, the club is not your bottleneck and Library is the safe default.
Trap: Fight for a Stand build
Fight's +5% does not touch the barrage or any Stand skill. A player who took Fight expecting a stronger Star Platinum: The World has spent their only club slot on their weakest damage source.
What is not published
Whether you can switch clubs, and what it costs, has not been stated. Treat the choice as permanent until you see a screen that says otherwise.